Showing posts with label movie making. Show all posts
Showing posts with label movie making. Show all posts

Wednesday, October 22, 2014

Part 2, Found Footage 3D Interview

To learn how to support the Indiegogo campaign for the film Found Footage 3D  please click here.

If you would like to follow this campaign on Facebook click here.

No preamble today, this is the second part of the interview with Steven DeGennaro.



Q) Clearly Scream was an influence on the making of this film. The reason I have gone down this road with found footage films is that just when I am ready to throw in the towel and move onto a subject like fan films a movie comes along and gives me hope that there could be something special here. Movies like End of Watch which is not a found footage film, but mimics elements of one and shows me a possible future path for the genre. There are films like The Frankenstein Theory that was fun to watch up until the young doctor Frankenstein decides that it would be a good idea to go and try to talk a ten foot tall homicidal monster out of murdering the rest of his friends. (Spoiler alert, talking softly to someone nicknamed the Monster usual ends badly.) Recently I saw a great film titled Out of Control from the UK. It was shot in the found footage format, but it was a domestic drama instead of a horror film. There is always something like Cannibal Holocaust or Rec 2 to show how good it can get when done well. What found footage films have influenced you?

A) There’s nothing quite like the granddady of them all, The Blair Witch Project.  One of the most effective horror movies of all time, and a completely new experience.  There are people who claim now that it’s only really remembered because it was the first, but I re-watch it once a year or so and it’s just a really, really well-told story and so effective.

For my money, the greatest found footage film of all time is Gareth Evans’ segment from V/H/S/2, “Safe Haven”.  That is as nearly perfect as a short horror film can possibly be.  I love The Sacrament, which has a very similar feel in a lot of places.  I’ve never really understood all the hate that Ti West’s segment in the original V/H/S gets.  That short, to me, really nails what I love about found footage, which is how completely real it feels.  So when you realize that really awful things are about to befall a very real couple, it’s a thousand times more terrifying to me than every ghost story that Hollywood has ever put out combined.

There’s a really obscure film called Skew that also does the same thing very effectively.  This movie was actually made before Paranormal Activity, but didn’t get picked up until much later, which is a shame, because it’s so good.

I totally agree with you about The Frankenstein Theory, which was really well done up until the last ten minutes or so.

Overall, I like movies that really commit to the premise.  I enjoyed Cloverfield and Chronicle and [Rec] and movies like that, but they don’t have the same sort of visceral punch as a movie that really works hard to convince you that it’s real; not necessarily on an intellectual level, but on a visceral one.



Q) In your videos for your film you talk about practical effects. I have always thought that if it is real on the set then it looks real to the audience. I believe that is laziness more than money that makes beginning film makers use cheap CGI for blood, bullet wounds and even scars. I don’t mind CGI for background, it was done well in Gladiator to reproduce ancient Rome and it is done well in the tv series Gotham for making elements of a city that does not exist. How important were practical effects to the making of your film?

A) There’s nothing at all lazy about making any movie, I can assure you, especially a low-budget one.  It’s a grueling process that often takes years to bring to fruition and requires dozens if not hundreds of people working together seamlessly as a unit to pull off.  So I certainly understand where filmmakers are coming from when they decide to use CG instead of practicals a lot of the time.  It’s not about laziness.  It’s definitely about budget, and about control over the final product.

Actually shooting the film is the most costly part of the process.  Every hour you spend on set you are paying dozens of people, most of whom are sitting around waiting at any given time.  So a practical effect that takes time to set up or reset between takes can get very costly very quickly, completely independent of how much the effect itself costs. When you compare that to one or two guys pushing pixels in a studio four months later, you can often get much more bang for your buck with digital.

But as will all things in filmmaking, it requires talent, planning, a lot of work, and a little luck to make any effect work.  Ultimately, CGI is a tool, and like any tool, it has its uses.  I wouldn’t use a hammer to cut a piece of paper, and I wouldn’t use a wrench to drill a hole in something.  It’s all about figuring out which tool works for which problem, within the confines of what you can afford.

So yes... it was very important to me to do as many of the effects practically as we were able to do.  But I didn’t let that stop me from deciding to use CGI where appropriate, either by itself or to enhance the practical effects.  Gore effects rarely look good when they are all CGI, unless you are wiling to spend a lot of money.  But practical effects sometimes don’t work right, and you end up having to fix it later because the sun is coming up and you have to get your shot, one way or another.  That’s a big part of the reason we are doing this Indiegogo campaign: to fix one practical effect that looked awesome when we tested it, but—through no fault of anyone in particular—just didn’t work on the day.  So my choices were either: a) live with the really bad practical effect, b) do a really cheap CGI effect that would look just as bad, or c) spend the time and money to do the CGI right.  I want (c).







Q) You are in the Post stage of your production. This is the most overlooked part of the film making process. Only when the final shoot has been recorded do many first time film makers realize that the hardest part is actually ahead of them. This being your first 3D film were you prepared for the challenges that you are now facing?

A)We did a proof-of-concept in 2013 to test out a lot of the really difficult stuff, especially with regards to the 3D aspect.  So we really worked out a lot of the kinks by going through that process.  We made a ton of mistakes and we learned from them, so we went into the feature with our eyes open.

That said, we still have a long way to go before we’re done.  But I’ve found in making my movies that my complaints in post-production are rarely technical, but usually artistic.  I find myself wishing I had directed an actor differently, or shot something from a different angle, or gotten more coverage of a scene.  Some of those things can be fixed with reshoots and ADR and visual effects, but some of them you have to live with.

I’m getting to the point now in editing the film, especially with the ability to take a few weeks away from it while I concentrated on the Indiegogo campaign, where I’m starting to forget the movie that I intended to shoot and starting to see the movie that I actually shot.  So instead of being about, “Oh, I wish I had done this thing better,” it’s more about “How do I make the best film possible with the materials I have at hand?”

I’m usually my own harshest critic.  But overall, I’m very happy with how the movie is shaping up.  When we’ve shown it to people, they’ve largely laughed in the right places and gasped in the right places, they like the characters, and they come out of it satisfied.  So I think we’re on the right track.






Q) Film makers do what has been done before because it is easy to market. You open a pizza shop and sell the same kinds of pizza as all the others because you do not have to educate a public about a new thing. Found footage shot as 3D is a new thing. You are basically going to be the first person to market stuffed crust pizza. How long did you prep for the marketing challenges?

A) Ugh... this has been the greatest blessing and the greatest curse at the same time.  So many people see the title and they assume that we are making a gimmick, not a movie.  They expect Sharknado, which is a funny concept that’s basically unwatchable as an actual film.  So we have a real uphill battle trying to educate people about what we are trying to do.

We started our marketing efforts very early, and I’m really glad we did.  Aside from amassing more than 25,000 fans before people had even seen a single frame of the finished film, we’ve also been able to really hone our message and figure out how to sell the film to audiences.

I decided to make this movie because I love found footage, and I hate the way that it has become a bit of a joke because there are so many people who are so bad at it who keep flooding the market with crap.  I really feel like it’s exactly the right time for a movie like ours, and that it will appeal to people who love found footage, as well as those who think it’s overdone.  If I can get that message out, I think we’ll do fine.

Ultimately, the movie will speak for itself. If it’s good, people will tell their friends and more people will see it.  Hopefully, it will be good when we are done.

Q) Any advice for future film makers? Particularly those who are going to attempt to jump the found footage hurtle?

A) Don’t.  Found footage is a really tough sell these days precisely because so many people are trying to do it, and so many of them are failing at it.  So unless you have a truly killer idea for something new and original, it’s probably a genre that, at least for the next few years, it’s better to stay away from.  I realize that may sound a little hypocritical coming from a guy who is making a found footage movie, but it’s the truth.

Ultimately any movie is about telling a good story.  And if you are a good storyteller, you will find people who are willing to go along with you on a journey, whether they be actors, investors, crew, producers, etc...  So the best advice I can give—if I’m even qualified for such a thing—is to hone your craft.  Work on as many movie sets as you possibly can and watch and learn from people who really know what they are doing (as well as from the people who clearly don’t know what they are doing).  Go out and make short films.  Get good at it, first.  Then try to make a feature.

Found footage is so tantalizing to first-time filmmakers because it looks easy.  It’s not.  Found footage is not some shortcut where you get to bypass all the essential things you need to know to make a decent film—acting, writing, pacing, camerawork, editing, sound, etc.  There’s a reason why you have to prove that you are good at those things before anyone will give you money to make a real feature.  So get good at those things.  If you think you are capable of making a good feature film, and you have a story that you think is worth telling, then it doesn’t matter whether it’s found footage or not.  It doesn’t matter whether it’s going to cost ten thousand, a hundred thousand, a million, or ten million.  If you’ve proven that you are capable of pulling it off, then people will help you achieve that goal. If you haven’t proven yourself capable of those things, then you have no business wasting everyone’s time and money.

I just happened to want to tell this story, and it happened to be found footage.  If I’d had a more traditional story to tell, I would have worked just as passionately to make that happen, and probably a lot of the same people would have come along for the ride with me.

Ultimately, there is no substitute for hard work, talent, and experience.  If you don’t have those three things, wait until you do.  Because you rarely get a second chance in this business.  Make it count.

Thank you again Steven and good luck with the campaign and the film.

     Okay guys that is it for today please take a moment to like this post on Stumbleupon and to share it with a friend. In closing I would like to add Steven's award winning comedy short film First Date.





 
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Sunday, June 16, 2013

The Stray, Interview Part 2


Okay we are going to pick up where we left off. Please keep in mind that they have about five days left in their Indiegogo Campaign. So when you are done reading take a moment to visit their Indiegogo page. http://igg.me/at/TheStrayTheMovie/x/1065093

MUSIC.

It is emotive and draws people in. It instantly invests people in your project or, if it's bad, it will send them running. Give it due diligence. My music is part of what is being composed for the film but it is also customized and unique to each trailer. Killing two birds with one stone again. You can find artists who want to work with you if they believe in your project. A stepping stone for them and again, it all relies on a good story. But pay them something anyhow. It will go a long way. Also, work out a deal for them to produce a soundtrack from the film to market with all proceeds (after costs) for the sale of the soundtrack going to the musicians and artists that create music/songs for the film. This invests them in your project and you will get great results.


Details.

You will never get distribution for any finished product if you don't dot your I's and cross your t's when getting signed releases for every person involved, every performance, every song. Don't create a legal nightmare that will exclude you ever getting distribution.Prepare.

You will LOVE the results of good preparation and the problems you avoid will make your production more enjoyable for everyone. When artists are enjoying themselves and having fun with what they are doing, they perform better. So will you. You will have fun and look professional because you will be professional. You are what you do.

I guess I shouldn't assume indie film-makers already know this, but,? when you don't have enough money, it inspires ingenuity. At least it should. And if you have the time, putting in time is like putting in gold. YouTube is full of DIY movie-making gadgets. I built an 8 foot long camera slider using an 8ft. Section of an extension aluminum ladder (very lightweight) that I bought off Craig's List for $30. Another $85 to get some great skateboardr-blade wheels, angle iron and mount it all to a wooden platform with the wheels riding the rails of the ladder section. Whatever length of ladder section you have, that's how long a slider you now have. They are standard widths.

We used a drone to get the aerial shots. They are not cheap, yet, but they are getting better and less costly every day just as the cameras they can carry are. Amazon has a drone that can carry a GoPro for under $800 right now. With a few modifications for another $5-600 you can add real time wi-fi monitoring and see what you are shooting as you shoot it. You can learn how on YouTube, here's one but there are more: http://youtu.be/UKMQhWZtNRg   

Or, you can rent a rig and crew to operate it. This can easily cost $1800 for the shot but it gives you a great production value that you can parlay into more money. Consider that.

I built an impromptu camera crane out of a boom pole for lights with my DSLR simply taped to the end of the pole. Where there is a will, there is a Way.

Over the weekend we did just shoot a scene at a local Barber Shop called Barbercide. I was DP, Director, Set Design, another actor/producer (who wasn't in this scene) held the mic boom and so, he was sound department, One of the actresses did make-up and wardrobe and the whole thing, including 5 extras and the barber and the location, cost us $120. to shoot. Why, because I wasn't afraid to ask.

Don't be afraid to ask. HD shows everything so make-up, especially FX make-up is more important than ever. I am not telling people to cut corners here but, if you have more time than money you CAN make very authentic looking FX yourself. Torn bits of toilet paper and white glue make wonderful torn and peeling skin FX. You can mold and peel and color with food coloring, acrylic paint or make-up, very effective and cost-efficient. Just remember to take photos so you can re-create with some continuity for subsequent shots. Cory syrup with red and just a drop or two of blue makes great looking blood; you don't have to be bled dry to make a great film.

                                                               ***
Was a horror movie a choice or was it just the first script that worked for you?

-Horror was my choice. I like it. I've have another script ready to produce after we finish "The Stray" I like it when a movie excites and scares me.-

Will you specialize in one genre of film making?

-I don't think I will specialize in any genre. I need to constantly try new things and challenge myself or I lose interest.- Your posters have a release date listed. What type of release are you considering, many low budget film maker are bypassing theatrical release and going straight to video on demand?

-That release Date of "Halloween" is a best-case scenario that it doesn't look like we will be able to make. I'm not ruling it out, in fact, nothing concrete is making it impossible at the moment. It's a money thing. I can shoot in a full weekly schedule if I have enough money to pay people appropriately. If not, if I can only give them a bare minimum, then I feel compelled to work around their schedules so they don't have to take off a day of work that might earn the $300 to work on my set and make $100.

I can't be that guy. In that case, it's going to take until spring to finish shooting and we will have an early summer release. I don't want to compromise the story or the production to meed a deadline that I made up myself. It is flexible. Remember, the story is what counts.

I will work hard for the best distribution deal I can get. And frankly, I have no idea what that will be. I am keeping the necessary paperwork in order so I won't "shoot myself in the foot" with regard to the deals I could make but still, there are so many options, at this point, I just can't say.

When ready, I will rent a theater and have a private release for invited guests only; the cast and crew and their families and friends. Of course, distributors will be at these viewings and this will run as long as it needs to this way. I am fortunate to be in Hollywood and there are a lot of vital concerns right here in town that can come and view the finished product. This will actually cost less than trying to get it in every festival possible. Festivals today are not what they used to be and it is very expensive to enter and attend and meet the people there that will move your project into distribution. I will choose very carefully the festivals we enter.

And yes, there are many alternatives today, Red Box, iTunes, even the ScyFi Channel, overseas markets, there are more "places to go" for the indie film maker than ever before. First things first though, I need to get back to work and finish this project they way it deserves to be finished, with my full attention and effort.- Thank you Tom for giving me the opportunity to ask you a few question. Good luck with your project and all of us look forward to seeing the finished product.


Okay guys remember to share this post. The more that a project is shared the greater chance that it has of being successful. By going on Facebook or Twitter with a crowdfunding campaign you help the film maker to reach your friends and their friends and so on down the line. Just a little time and effort can pay off for another film maker. The immediate future of low to micro budget film making is going to be tied to crowdfunding. It will always be easy for the big names and failed tv shows to go out and raise money for a vanity project, but for the new and the original it continues to be a difficult process. We want to see something special, something new and unique, but we want someone else to get involved in getting it done.

If any of you have a project that you believe would make for an interesting interview and or need to be highlighted then contact me by leaving a comment or through google plus and I promise to get back to you.


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Friday, March 9, 2012

Find A Good Book

                                               Read any Good Book?




    I am going to talk to you about books today.  I know that we have videos tutorials and blog post and articles to aid us, but books are where most film makers get their start. I have read dozens and there are 5 or 6 that I really love and have learned a great deal from.
Let’s begin at the heart and soul of any film. Your movie will begin with a script.The first book is titled The Complete Book of Scriptwriting by J. Michael Straczynski.This is a fantastic book, it has been updated a few times, but any edition will do just fine. He is the creator of the series Babylon 5 and has written many motion pictures. With this one book you will learn all that you need to know about the basics of both television and screenwriting. Second is the Stephen King book titled On Writing, this is a short book that writers of all types swear by. The great lesson of this book is read a lot write a lot.
So do not forget to read a bunch of screenplays. Last note on writing for now, I have a
second blog visit here  that will teach all the basics of micro budget and no budget screenwriting.
    Next book is the gold standard of film making books.  Rebel Without a Crew by Robert Rodriguez. He is the one who started all of this. He is the one who has made it popular for guys and gals to go out with just a camera and a dream and make their own movies.  Next is Paint with Light by. John Alton.  This is a professional’s book on lighting. Read it and you will learn more about lighting than you will ever be able to use.
    Next is, Practical DV Filmmaking by. Russell Evans. This book will start you off from the point where you pick up a camera for the first time and goes from there.  It is a few years old, but is still very useful.
    Last is a book about the most overlooked part of film making.  The business side.  The book is titled Think Outside the Box Office: The Ultimate Guide to Film Distribution and Marketing for the Digital Era by. John Reiss. If your goal is to make money someday then you better pick up this book and studied it as if your life depends upon it and perhaps your film making life does. You should always keep in the back of your mind the business side of film making. There is so much more to it now that we have to personally deal with VOD and pay per view and digital downloads and countless other ways of monetizing your film. If you plan on making a living with your film then you better get this book.
    Good luck and if you have any suggestions please post them.
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Monday, January 9, 2012

The Canon HV20 and movie making

    Canon HV20 Digital Features


    DSLRs were not designed to shoot video.  Video is an add on.  It started out as a sort of Easter egg given to photographers and has grown into something more.  If you choose to shoot your feature using a DSLR you will be limited by the fact that video is its second language.  It can only shoot video for a limited amount of time, it can only use a select few ad ons.
    While a camcorder was born to shoot long form.  It was designed to do what you are doing and with a few attachments it can be done very well.  Let’s first look at the camera that changed how the game is being played.
    The Canon hv 20 is a magnificent little consumer camcorder that once retailed for over seven hundred dollars.  Now you can pick them up on Ebay used for under two hundred and fifty dollars.  This camcorder has native 24p. The truth is most of the Canon Vixia Series shot have the native 24p option, but I believe that the hv series gives you the most cinematic look.  With each post I am going to try to include a video and a note or two about some of the film makers who are using these cameras and the rigs that they have put together.  For this one post I have decided to include two videos to jump start the learning curve.  First the camcorder itself.





    Now a few words about rigs.  A rig is the camera along with all the ad on that the film maker has decided to attach to their camera.  Some rigs are Spartan and others are massive.  There are so many lenses and depth of field adapters to choose from.  Microphone and audio equipment that can be attached.  My idea of the perfect rig for ultra low budget movie making leans toward the Spartan side, but we will get into that at a later date.  Let me give you a sample of someone’s work with the Canon hv 20.  Work that was done with a bare hv20, no depth of field adapter added. The dof adapters will give you an richer and fuller film look that seen here, but the quality of this trailer is pretty good.
    A trailer for the movie Kodie.  Written and directed by the person who via Youtube introduced me to the cameras.  If I have not said it yet, thank you Abel Berry, you have taught me a great deal about movie making.


Sunday, January 8, 2012

Canon Digital Feature Film Making

Canon Digital Feature Film Making

Thanks to The Canon Company and the digital camcorders and DSLRs there is an underground digital film revolution happening. This revolution began a few years ago when Canon decided to add the 24 frames per second option into most of its mid range consumer camcorders. Later it would at this as a video option in its DSLR and the revolution has caught fire world wide.
There are so many sites and blogs dedicated to DSLR cameras such has the Canon D7, Mark II and the T2I that I thought that I would go old school and focus on the cameras that started the revolution and with a few add ons can offer nearly the picture quality at a low price point. I will focus largely on the Canon HV series and the feature films that have been made with these little monsters and when the moment demands it I will get into some of the great work being done with the DSLRs.
Let’s begin with why should a low budget film maker consider these cameras. I would say in response that a low budget film maker should not and by low budget I mean if you have fifty thousand dollars or more to spend then you should consider using the Canon Mark II or the Red or a number of the Panasonic pro-sumer camcorders if you want to make a feature film. If you have fifty thousand or more why not go 16mm film. The film cameras are cheap and if you know what you are doing with them then go right ahead. The truth is that I am not here for the low budget film maker. I am here for those who are called ultra low budget or no budget film makers. You fall into this category if you have less than ten thousand dollars to spend on your first feature.
Allow me to describe you. You or a close friend have written the screenplay for your movie. You will be doing this project with the help of friends and family who will work behind the scenes for no pay. You will be shooting on nights and weekends and at locations that you can get for free or get in and out of without being caught filming there. Your actors will be paid little to nothing up front. You will be looking to get the best production value out of the least amount of money spent possible.
In other words you are a lot like me.
You are only willing to pay for what is absolutely unavoidable. The three area where you are going to have to spend money are:
Sound, if your audience can not hear the movie then you are doomed. Viewers will give up on your project the third or forth time they have to mutter what did he just say? Huh, What was that?
Editing, you may be able to use a free program, but you will need a computer strong enough and quick enough to edit and hopefully do some sound mixing on. If you have such a computer cool, you just saved money.
Camera, you need something that shoots in HD digital and shoots at 24p. Why 24p? That is the industry standard. This is the frame rate that gives you that motion picture look. You are going to have to spend some money on your camera. Money on the lenses and in most cases on a depth of field adapter.
The cameras are why we are here and let us talk about what to do and not to do. Get the best camera at the lowest possible price that will get the job done. Do not blow half of your production budget on your awesome new camera. It will feel wonderful to have that expensive camera and muse about all the things that it is able to do until it is day 12 of shooting and you have no money to feed your cast and crew. You have no money left for transportation, (gas money) and you have just realized that you should have set aside at least a third of your budget for post production cost. Treat your camera like the tool that it is.
A camera is not jewelry. It is not a diamond ring. It is a tool. You could consider it a hammer or a shovel. I think of mine as my axe. Like a good guitar it can make beautiful music if I tune it just right. Let’s talk about the tool you will buy and look at how others have used theirs.