Showing posts with label indie film making. Show all posts
Showing posts with label indie film making. Show all posts

Thursday, January 30, 2014

Found Footage, The Camera 87 Interview

               

This will begin my series of post and interviews on the subject of what is know as found footage films.
I realize that found footage has gotten a bad rap because far too many film makers look at it as a easy way to produce their first feature or to make a quick dollar. These movies are churned out at the same rate that they use to churn out Ninja movies in the 1990's.

    The Found Footage genre has produced so quality films and will continue to do so. With these post I hope to explore the pros and cons of the genre and to encourage better film making.

    The film maker that I am going to be interviewing is named Kyle Van Dongen. Kyle is the film maker behind the found footage film Camera 87.  If you wish to know more about Kyle and his work you can visit   here.



Q) I suppose the first and most obvious question is what is your film, Camera 87, about?

A) Camera 87 is about a young man who witnesses a mysterious object landing, or perhaps crashing, near his house. Determined to be the first person to get it on video, he drags his girlfriend into the forest to help him investigate. Before long, they find evidence of an alien intelligence, but as the night goes on, they realize it isn't here for a visit.

Q) During the last few years the found footage film has become a genre of film making all its owns. The cost of producing them as compared to shooting all other types of films have made them a go to for the beginning film maker. Why did you choice found footage?

A) I've always enjoyed found footage. I think titles like Cannibal Holocaust and the Blair Witch Project are among the greatest horror films of all time. The only problem with the genre is that very few entries seem to come up with a satisfactory explanation for why the protagonist doesn't just put down the camera. The format works, for a time, but when the shit hits the fan and our heroes are being chased by zombies or giant monsters, the movies tend to lose a bit of credibility. Oddly enough, this is what made me want to do found footage. I came up with (what I believe to be) a compelling reason for the characters to keep the camera and figured I'd put it out there. Whether or not that's what people remember about Camera 87, it's the idea that got the ball rolling.



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 Q) It seems that no one has figured out the best way to write one of these films. How did you script the film?

A) I wouldn't say nobody has figured it out. I think the Blair Witch Project and the first Paranormal Activity told great stories. The trick, I'd say, is to make it feel natural. The allure of the genre is that, when it's done right, it feels real. It's a tricky line to walk because on one hand a real person might break up a sentence with a lot of "uhs" and "ahs" or they might tell a joke that falls flat, but if you do that too much, it becomes unwatchable. The same can be said for story structure - you want the action to ramp up, and you want to hit the important beats, but then maybe it feels too scripted. For Camera 87 I decided to put my trust in the actors. I wrote the script line by line as I would for any other movie, but I encouraged improvisation and last minute rewrites as long as the flow of dialogue remained in tact. As for the overall story, I tried to leave the extraterrestrial's actions vague and open to interpretation. I think that element of mystery makes it scarier and also, hopefully, more convincing.


Q) There is a debate on the best type of camera to use for a found footage shoot. The Dslr has become popular for all types of indie shoots, but I have always believed that the best tool for this job is the camcorder due to length of recording, the ability to record quality sound and basic battery life. What did you record Camera 87 with and why?

A) I used my good old Canon XH A1. The main reason for this was that I let my actors shoot the movie. Since neither of them were experienced camera operators, I put the camcorder on automatic and told them to focus on framing and forget about the more technical aspects of cinematography. This would never fly in a traditional film, but the idea here was to make it look like some average Joe was shooting, and what better way to replicate that effect than to simply give someone a camera set to auto focus? Also, as you mentioned, the battery life was a definite plus! The only real issue I had to contend with was a severe lack of lighting. Most of the shoot was done in the middle of the forest, at night, so I mounted a small, but powerful, flashlight into the camera's microphone holder and kicked up the gain. The result is grainy and sometimes way overblown, but I think it's appropriate for the genre.


Q) If you did another found footage film would you record with a different device?

A) I can't say for sure, but probably not. The XH A1 was perfect for the job. There might be other camcorders that might work better, but I certainly wouldn't use a DSLR.


Q) Most film makers run into problems with sound on a standard shoot. Were there any problems on this shoot and what did you use to record sound with?

A) Sound was definitely an issue and it's the one aspect of the film I'm a little disappointed with. Camera 87 is mostly comprised of long shots that run anywhere from a minute to four. During these scenes the actors are walking and looking around, which is visually dynamic, but makes it nearly impossible to keep a sound guy out of frame. I decided to rely on the XH A1's onboard mic and while it performed admirably, it wasn't always in an optimal position or even facing the actors at all. I leveled the audio the best I could in post, but refused to do any ADR since I wasn't confident in my ability to mix it in without being noticeable.


Q) Actors have more power on a found footage shoot because they have to carry so much of the story. How did you approach working with your actors? Did you rehearse them longer that you would on a normal film shoot or go straight to the filming?

A) I sort of answered this earlier, but not exactly. As I said, I allowed for a lot more improvisation and was very open with changes. I can't count the number of times somebody said "who would say this?" or "why would I do that?" but in the end, most of their objections were valid and I think the film is stronger as a result. As for the second part, we skipped rehearsals and went straight to filming. The reason being that there were only four of us and we were all committed. We'd get together on weekends, at everyone's convenience, and get done whatever we could. Nobody really minded if we spent a whole night trying to finish a scene as long as we got it right. I'm really fortunate to have had such cooperation and I believe the shoot was a lot more relaxing and entertaining as a result.


Q) Your film would fall into the sci fi area of found footage films. Most of these films fall into the area of sci fi or horror. I believe that the genre is going to have to expand into comedy, drama and action. A movie like End of Watch which did a great blending found footage with standard may be a blue print for the way this genre will find growth. I guess the question is can this style of film making be taken into new areas?

A) This depends on the criteria for "found footage". There are a lot of great movies and television shows (in a wide variety of genres) presented in a "documentary style" and in many ways, that's not very different. Some of the more recent found footage horror movies are even starting to lean more in this direction: George Romero's Diary of the Dead, although it was terrible, was edited from multiple cameras with voiceovers and music. I think it still belongs in the found footage genre, but stylistically, is it really any different than say, the Office? In a way, the only real differentiation to make is that in most found footage movies claim that the video was lost and then recovered. That sort of thing wouldn't work with a comedy so we get a mockumentary. I think the style has already branched out, it just goes by a lot of different names.

Q) What got you into the indie film making world? Also who are the film makers that you follow?

A) I got into independent film making because I love movies. It's a simple answer, but that's the truth. I've been shooting little shorts since I was in grade school, but I didn't get really serious until high school when I started meeting experienced artists from the local film community. I'm fortunate to live in a very arts-oriented city - it's a good environment and seeing other people's work really helps motivate you to get out there and create. As for the second part: I obviously admire the greats like Kubrick and Spielberg, but I tend to gravitate more toward directors who had less money to work with. Names that come to mind are Roger Corman and Ed Wood. I think there's a lot to learn from people who can make something from nothing. I also really admire James Rolfe who is popular on the internet for doing the Angry Video Game Nerd videos. He seems really passionate about film and by looking through his body of work you can actually see him grow from a high school kid shooting on VHS in his backyard to making a million dollar comedy epic. It's pretty inspiring.


Q) What is your next project going to be?

A) I've just finished up a short horror film called "Sweet Scarlett". It's a modern retelling of the story of Little Red Riding Hood done in the style of a slasher film. I'm thinking of trying my luck at a festival or two, but it'll make its way online eventually. I haven't begun to think of what I'll do next - my problem isn't that I don't have any ideas, but rather, too many of them!



Thank you again Kyle for taking the time to do this interview. I look forward to seeing and posting about your future work.


That will be it for today guy, please take a moment to share this post on facebook and to stumble us on stumbleupon .

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Saturday, June 15, 2013

The Stray, Interview Part 1




 


Film maker Tom Ford (not that Tom Ford) has responded to my interview request. Keep in mind that this project is nearing the end of a crowdfunding campaign so if you can please take a moment to visit their indiegogo page and donate what you can. Remember at Indiegogo your film get what ever is donated toward the goal. While at Kickstarter it is usually an all or you get nothing proposition.


First, Tom Ford on the writing of the film.
I'll start with the obvious (you've heard it 100 times) "it's all
about the story"... because it's true.

Start there. If you're past that point already and have a so - so story,
go back to step 1. Story. 50,000 features made each year, most of those
don't have a great story. If you start with a great story that people will
want to watch, you move to the head of that pack and your chances for
success get a lot better. And THAT'S the way to begin.

You also have a very good chance of gathering a better team, better actors
and crew, that will actually show-up when you need them, because they believe
in the project too. Did I just refer to a great story again, I think I did.
I wrote The Stray. I like horror films but always felt they needed
to be more. I believe The Stray is. It is more appropriately a psychological
Horror and it has a real love story woven within the complicated layers.
Great characters that we follow through generations in the reincarnate
drams, with great suspense and action. Only thing missing is Zombies
and I want to make it clear, I have nothing against the dead walking
around and making movies it is simply that I wanted something different
and they are already in every other movie!

On Making the Movie.


We are making The Stray for less than most features spend on Craft Services, and it is challenging but that is where Crowd-Funding and Indie become so powerful together. Indie Film Making has always been a crowd funded model because it is customary for everyone to put so much of themselves and their own resources into the project. It's because they really believe in what they are doing, love the work (endless hours) and they keep their eyes focused on the potential of the finished product. They certainly are not in it for the money.


On paying the Cast and Crew:

Those who will work for free…

Pay them something. Be open and honest about what you have and then pay them at least a token, even if it hurts, especially if it hurts. Pay out with the right attitude and I believe it will all come back to you. Karma, pay it forward, whatever. Believe and others will believe. And make it very clear that you know it's not even close to what they deserve, but at least pay for their gas.

This will go along way.

It's about respect. Respect yourself, the project and the team and it will be appreciated in ways that you can actually see. They want this too, it's a stepping stone for everyone involved. Keep that in mind, remind your cast and crew of this and treat your project like you believe it. Do a good
job. Every scene either increases in value from the previous scene or is
compromised by it. Every scene counts. Scenes that don't count don't
belong in (you've got it) a great story.




On Preparation:

Prepare.

Lack of money requires more preparation on your part for everything you
do. Ducks in a row cost a lot less than mayhem. Don't count on good luck
but rather, prepare for Murphy's law. Preparation. Think through and
prepare for as much as possible and then, be flexible enough to go where
the situations you encounter take you. It's digital media. If everything
goes wrong shoot that too. You may get something extraordinary.
Don't lose sight of the story and maybe you have to write-off a "bad day" but at
least you don't have to pay for film and processing. Se what you got, use
what you can, be true to the story, yourself and the team and move on.

You are what you do.

The day is made by what you do. Nothing is realized by what you say or
could have done. Bad days are the perfect blue-print for what not to do the
next day. That's suddenly a very valuable tool.

Good effort inspires good people.

You are the inspiration for the team. They will, in turn, rise to the occasion and become your inspiration. So, keep your eyes and mind open to them. None of us can be great all the time. But the beauty of making a great film is that it takes more than you. It takes a team. If you've got a good team and you stay alert and open to their flashes of genius, welcome that into the production. If you shut everyone else out of "your vision" then all your moments of "less than genius" have nothing to cover them. Combine all the great, creative, cooperative efforts of the team and everyone suddenly looks better and the production will benefit substantially.

Valuable Tools:

I did interviews with cast and crew members once they became familiar with the story. Then I edited these and they became a valuable tool for attracting Investors (fund-raising) and they also strengthen the confidence of your cast and crew. But most of all, they really helped me. I learned from "their" take on everything. I learned a lot. You can watch my cast and crew interviews on the Indiegogo page for The Stray (near the bottom) here:
http://igg.me/at/TheStrayTheMovie/x/1065093

Trailers and teasers, today, are a cart before the horse scenario. We make
them first, before we film the actual movie because we need them to help
attract financing. THEY are a valuable tool, treat them like it as you create
them. They are also a story, make it a good one. I don't like to give
away the feature's story in a trailer but I want to convey the feel of the
story. I write my trailers to say the same or similar thing in a different
way. Write out your trailer stories and make certain they are what you
want. Trailers that "just happen" look like it.

I kill two birds with one stone sometimes. When I think I have the right
actor for any role, I like to shoot a screen test. The proof, after all,
is in the doing. So I choose a scene that I will want for a trailer. I
prepare and ask and expect my actors to prepare and learn their parts
(Their preparation speaks volumes about how they will work for you in the production.)
Then I shoot it as best I can, understanding the limitations. I find out who can actually
do the part and, if I've done a good job, I have a scene for my trailer.

No money for sets, make-up or crew? Think it through. Extract the best
parts of what you want to shoot. Move in, because a closer shot requires
less set design. Cull the best parts and concentrate on those. Trailers
are commonly clips of very short duration in rapid succession and you can
use that to your advantage.

Edit, edit, edit. Cut the trailer well. It is going to speak for you on and make that "First Impression" you don't get a second chance on. And they need to address every level to people who know nothing about you. The story your Trailer tells about your ability to bring a production together is an unforgiving one. Never underestimate the trailer. Make it great on its own because that is the way it will be seen and considered.

Okay that I it for part one of this two part interview. Part Two will be posted tomorrow. Please take a moment to share this post with a friend and to stumble us on Stumbleupon.
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